The 
 value in eye coordinates, 
, can be computed from the window
coordinate 
 value, 
, using the near and far plane values, 
 and 
,
from the glFrustum() command and the viewport near and far values,
 and 
, from the glDepthRange() command using
the equation:
The 
 window coordinate is computed from the eye coordinate 
 using
the equation: