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Next: 18.4.1 Using Backface/Frontface Removal Up: 18 Tuning Your OpenGL Previous: 18.3.4 Advanced Geometry-Limited Tuning   Contents

18.4 Tuning the Raster Subsystem

An explosion of both data and operations is required to rasterize a polygon as individual pixels. Typically, the operations include depth comparison, Gouraud shading, color blending, logical operations, texture mapping, and possibly antialiasing. The following techniques can improve performance for a fill-limited applications.