To reduce fill-limited drawing, use backface and frontface removal. For 
example, if you are drawing a sphere, half of its polygons are backfacing at 
any given time. Backface and frontface removal is done after transformation 
calculations but before per-fragment operations. This means that backface 
removal may make transform-limited polygons somewhat slower, but make 
fill-limited polygons significantly faster. You can turn on backface removal when 
you are drawing an object with many backfacing polygons, then turn it off 
again when drawing is completed. Back face removal has the added advantage 
of eliminating 
-fighting problems on objects with sharp edges.